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That is if you get an Inn near you, if you don't, well a bloody shame on you, you'll just have to play the game as it was intended! Horrible, isn't? It might cost 310-340 gold, but we all know we have that and more at early game, since all the gold and treasure chests lying around are easy to get.Īnd I can think up quite a few solutions to the Inn problem:ġ. So basically in theory you can have T3 unit at turns 1-5 that can potentially farm you up to lvls 6-7 without the risk of losing your heroes or even your initial units. Lets not forget that you can always buy another tier 3 unit, at any time that pleases you, and the gold you get from the resource sites and smaller dungeons easily compensate the cost of the T3 unit. Then he gets the gold medal, and you can just faceroll on the harder dungeons. The chances are the tier 3 unit wont die on the small resource sites, and common or strong dungeons. Having a tier 3 unit in early game, basically gives the player an adventage of clearing out resource sites almost without loss, and most importantly, it gives the player an XP farming tool. So, I've been thinking about some balancing issues that IMHO the game suffers, I found some, but, one of the most cruical ones is perhaps the Inn.īy this time, most pro players probably start their game by hunting down an Inn, because it gives something that simply breakes the natural flow of the early game: A full fledged tier 3 unit.
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